smA · Pokémon Japan
smA: Sun & Moon Starter Set
0 cards, led by Decidueye GX at $8.05.
Released Dec 9, 2016
Set index · smA
The index starts once a few weeks of sales collect.
- Cards
- 0
- Priced printings
- 0
- Sales a week
- 0.0
- Typical single, Near Mint
- —
- Popularity
- 0/100
- Standing
- #0
The index
A score that started near 100. It rises when its Near Mint English cards sell for more than they did.
The index line fills in as weekly prices collect.
Cards
43 of 59 valued in Near Mint

Decidueye GX
Common$8.05
Incineroar GX
Common$6.88
Sandygast
Common$6.19
Primarina GX
Common$5.57
Brionne
Common$5.02
Cutiefly
Common$3.33
Drowzee
Common$3.29
Bruxish
Common$2.50
Cosmog
Common$2.44
Torracat
Common$2.43
Kangaskhan
Common$2.29
Lillie
Common$1.37
Professor Kukui
Common$1.12
Nest Ball
Common$0.89
Rowlet
Common$0.77
Popplio
Common$0.73
Snubbull
Common$0.72
Skarmory
Common$0.68
Hariyama
Common$0.67
Energy Switch
Common$0.66
Great Ball
Common$0.66
Timer Ball
Common$0.66
Rotom Dex
Common$0.66
Ilima
Common$0.66
Hau
Common$0.66
Herdier
Common$0.65
Granbull
Common$0.64
Poke Ball
Common$0.63
Charjabug
Common$0.57
Double Colorless Energy
Common$0.56
Pinsir
Common$0.55
Dartrix
Common$0.54
Makuhita
Common$0.52
Ultra Ball
Common$0.52
Rare Candy
Common$0.51
Torkoal
Common$0.47
Mareanie
Common$0.47
Sandile
Common$0.46
Crushing Hammer
Common$0.46
Dewpider
Common$0.41
In the set
59 singles tracked
- Common59 · 100%
How to read the set index
- What is the typical single?
- The median fair value of the set's Near Mint English singles — the price in the middle, so one chase card can't drag it up. Fair value comes from real sales only; the marketplace's Market Price is shown on card pages but never counted.
- What does the index line show?
- Each week the set's cards are compared with the week before and the typical change is added to a line that starts near 100. Above 100 the set's cards sell for more than they did a year ago; the 90-day figure is that same line, read over the last quarter.
- How is popularity scored?
- Out of 100, against the rest of the game: how much the set's cards sell for, how many of them sell each week, how many cards it holds and how its index has moved. It ranks sets; it isn't a price.




