Grand Admiral Thrawn - Grand Schemer (Serialized)
Secrets of Power · 1140 · Legendary
Grand Admiral Thrawn - Grand Schemer (Serialized)
Secrets of Power · 1140 · Legendary
Fair value · Foil · Near Mint
likely $177.22 – $410.29
−23%
past 90 days
- Liquidity
- No recent sales
- Sold, 30 days
- 0
- Lowest listing
- —
- Market Price
- $350.00
Outlook · 90d
Cooling off
Fair value is drifting down across recent sales.
- 7d
- −23%
- 30d
- −23%
- 90d
- −23%
Change to today's $269.65
From sales only · 0 sold, 30d
Every Foil sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a bubble for its sales; the legend adds the other conditions.
- Fair value · NM
- $269.65
- Change · 90d
- —
- Sales counted
- 0
- Most NM sold for
- —
No sales in this range.
Each bubble groups sales that sold close together in time and price, sized by how many; hover one for its sales. Solid counts toward fair value, hollow was left out. The line is fair value over time, from sales only, ending at today's. The strip underneath counts sales.
How each Foil near mint copy sold. Times are US Central.
No recent sales
Typical sale, 30 days
—
No counted sales this month
Lowest listed
—
Verified sellers, no photo listings
No recent near mint sales.
Competitive play
Share of top-placing tournament decks that play this card (every printing counts), last 90 days. Bigger events, better finishes and newer decks count more. Decklists from SWU Meta Stats (Melee.gg results) and TopDeck.gg. See the meta
| Format | Tier | Decks | Copies | Top 8s | Trend |
|---|---|---|---|---|---|
| Premier | DFringe placements (0.5–3%) | 2.3%(194) | 1.8 | 25 | +0.4 pts |
| Eternal | DFringe placements (0.5–3%) | 1.6%(9) | 1.7 | 0 | +1.1 pts |
- Game
- Star Wars: Unlimited
- Set
- Secrets of Power (SEC)
- Number
- 1140
- Rarity
- Legendary
- Type
- Single
- Released
- Nov 7, 2025
- HP
- 7
- Cost
- 7
- Power
- 8
- Aspect
- Cunning;Villainy
- Traits
- Imperial;Official
- CardType
- Unit
- Arena Type
- Ground
- Description
- When Played: An opponent may choose a non-leader unit they control. If they do, this unit captures that unit. If they don't, ready this unit. When Defeated: A friendly unit captures an enemy non-leader unit in the same arena.













