Forecast

Magic Minigame: Into The Story: Assassin Edition

Universes Beyond: Assassin's Creed · 1 · S

Magic Minigame: Into The Story: Assassin Edition, Normal

Fair value · Near Mint · Normal

$0.11

−69%90d

CRough confidencelikely $0.08 – $0.16

  • Fair value
  • Lowest ask $0.11
  • Last sale $1.51
  • Market Price $0.16
Lowest ask
$0.11
Last sale
$1.516 days ago
Sold, 30 days
1Slow
Market Price
$0.16

Worked out from sales

TCGplayer

Your copies

Checking your collections…

01

Price history

Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.

Fair value · NM
$0.11
Change · 90d
0%
Sales counted
1~1/wk
Most NM sold for
$1.51

The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.

02

Every condition

What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.

03

Sales

How each Normal near mint copy sold, price and shipping, newest first. Times are US Central.

  • Oct 30

    1:11 AM

    Online · Buy it now

    $1.51

    incl. $1.31 ship

  • Jul 31

    2:32 AM

    Online · Buy it now×2

    $0.11

    free ship

04

Liquidity

How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.

Slowliquidity

Sells about every 2 months · last sold 6 days ago

Sales a week
0.10
Between sales
10w
about every 2 months
Last sold
6 days ago
Sold, 30 days
1
Typical sale, 30 days
$1.51
trimmed average of counted sales
Listed now
57
about 570 weeks of sales

05

Outlook

Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.

Outlook · 90d

Storm watch

Fair value is dropping hard over the last few weeks.

Storm watchSteadyHeating up
7d
−90%
30d
−88%
90d
−69%

Change to today's $0.11
From sales only · 1 sold, 30d

Forecast Pro

See where this card goes next — and why.

  • The expected move over the next 30 days, with its likely range
  • This card's forecast drawn out of its price history
  • The reasons behind the call, and the catalysts on the calendar
  • How the last forecast for this card turned out

06

Details

Game
Magic: The Gathering
Set
Universes Beyond: Assassin's Creed (ACR)
Number
1
Rarity
S
Type
Single
Released
Jul 5, 2024
OracleText
• 1-6 players • 2+ packs • 10 minutes Objective: Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration. Get Ready: Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down. Let's Play: Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. Introduction • Setting: a land • The protagonist: a creature • Why the protagonist is at the location: a noncreature card • The villain: another creature card Action • The protagonist recruits allies: two creature cards • The protagonist and allies get stronger: a noncreature card • Take down the henchman: a creature card and a noncreature card • An unavoidable death: choose one of the allies • Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card Resolution • Confronting the villain: a noncreature card • The final assassination: choose one of the allies and a noncreature card • Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it? To Win: After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.