Kenshin Himura (085)
UE11BT: Rurouni Kenshin Release Event Cards · UEPR/RNK-1-085 · Common
Kenshin Himura (085)
UE11BT: Rurouni Kenshin Release Event Cards · UEPR/RNK-1-085 · Common
Fair value · Normal · Lightly Played
likely $1.02 – $1.84
−31%
past 90 days
- Liquidity
- Slowsells about every 3 weeks · last 20 days ago
- Sold, 30 days
- 0
- Lowest listing
- —
- Market Price
- $2.00
Outlook · 90d
Cooling off
Fair value is drifting down across recent sales.
- 7d
- −31%
- 30d
- −31%
- 90d
- −31%
Change to today's $1.37
From sales only · 0 sold, 30d
Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a bubble for its sales; the legend adds the other conditions.
- Fair value · LP
- $1.37
- Change · 90d
- +0.2%
- Sales counted
- 1
- Most LP sold for
- $2.00
Each bubble groups sales that sold close together in time and price, sized by how many; hover one for its sales. Solid counts toward fair value, hollow was left out. The line is fair value over time, from sales only, ending at today's. The strip underneath counts sales.
How each Normal lightly played copy sold. Times are US Central.
Slow
Sells about every 2 months · last sold 79 days ago
Typical sale, 30 days
—
No counted sales this month
Lowest listed
- —
Verified sellers, no photo listings
Aug 13
12:42 PM
Online · Buy it now$2.00
free ship
- Game
- Union Arena
- Set
- UE11BT: Rurouni Kenshin Release Event Cards (UE11BT_RE)
- Number
- UEPR/RNK-1-085
- Rarity
- Common
- Type
- Single
- Released
- Sep 19, 2025
- Trigger
- [Get] Add this card to your hand.
- CardType
- Character
- SeriesName
- Rurouni Kenshin
- Description
- [Step] (During your movement phase, you may move this card from your front line to your energy line.) [During Your Turn] Your opponent's characters that lose to this character in battle move to their energy line instead of being sidelined. (When moving the character, if the energy line is full, your opponent chooses one card on their energy line and places it into their removal area first.)
- BattlePointBP
- 2000
- RequiredEnergy
- 0
- ActionPointCost
- 1
- GeneratedEnergy
- R
- ActivationEnergy
- Red



































