Magic Minigame: Mimic Match

Magic Minigame: Mimic Match
Fair value · Damaged · Normal
$0.15
DEstimate confidencelikely $0.07 – $0.33
- Lowest ask
- —
- Last sale
- —
- Sold, 30 days
- 0
- Market Price
- —
Worked out from sales
Your copies
Checking your collections…
01
Price history
Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.
- Fair value · DMG
- $0.15
- Change · 90d
- —
- Sales counted
- 0
- Most DMG sold for
- —
The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.
02
Every condition
What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.
03
Sales
How each Normal damaged copy sold, price and shipping, newest first. Times are US Central.
No recent damaged sales.
04
Liquidity
How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.
No recent sales to measure.
- Sales a week
- 0
- Between sales
- —
- Last sold
- —
- Sold, 30 days
- 0
- Typical sale, 30 days
- —
- Listed now
- 0
05
Outlook
Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.
Outlook · 90d
Quiet market
Too few recent sales to read an outlook.
- 7d
- —
- 30d
- —
- 90d
- —
Change to today's $0.15
From sales only · 0 sold, 30d
Forecast Pro
See where this card goes next — and why.
- The expected move over the next 30 days, with its likely range
- This card's forecast drawn out of its price history
- The reasons behind the call, and the catalysts on the calendar
- How the last forecast for this card turned out
06
Details
- Game
- Magic: The Gathering
- Set
- Adventures in the Forgotten Realms (AFR)
- Number
- 4
- Rarity
- S
- Type
- Single
- Released
- Jul 23, 2021
- OracleText
- • 2-4 players • 2+ packs • 10 minutes Objective: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot! Get Ready: Open one booster per player and remove and lands and cards without Magic card backs, and then shuffle them together. Then put two lands back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a 4x4 grid. Randomly determine who goes first. Let's Play: On your turn, secretly look at two cards from the grid. If they share a color or mana value, you may reveal them, announce what matches, and take those cards, then take another turn. Otherwise, leave them in place, and the next player takes their turn. NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other! After a match has been made, replace the empty spaces with two new cards from the deck, face down. The game ends when a player reveals the two mimics, uncovering them! To Win: t the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
07

