Forecast

Rhinar // Romping Club

Welcome to Rathe · WTR002 // WTR003 · Token

Rhinar // Romping Club,

No fair value yet: this card's sales haven't been read.

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01

Price history

Every sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.

Fair value
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Change · 30d
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Sales counted
0
Most sold for
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No sales in this range.

The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.

02

Sales

How each near mint copy sold, price and shipping, newest first. Times are US Central.

No recent near mint sales.

03

Liquidity

How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.

No recent sales to measure.

Sales a week
0
Between sales
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Last sold
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Sold, 30 days
0
Typical sale, 30 days
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Listed now
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04

Outlook

Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.

Forecast Pro

See where this card goes next — and why.

  • The expected move over the next 30 days, with its likely range
  • This card's forecast drawn out of its price history
  • The reasons behind the call, and the catalysts on the calendar
  • How the last forecast for this card turned out

05

Details

Game
Flesh and Blood
Set
Welcome to Rathe (WTR)
Number
WTR002 // WTR003
Rarity
Token
Type
Single
Released
Oct 11, 2019
Life
20
Class
Brute
Power
4
CardType
Hero;Weapon
Intellect
4
CardSubType
Club (2H);Young
Description
Rhinar When you discard a card with 6 or more [Power] during your action phase, intimidate. (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.) Romping Club Once per Turn Action - [2 Resource]: Attack Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.