Magic Minigame: Urza's Blueprints
Modern Horizons 2 · 4 · S

Magic Minigame: Urza's Blueprints
Modern Horizons 2 · 4 · S
Fair value · Heavily Played · Normal
$0.07
DEstimate confidencelikely $0.04 – $0.14
- Lowest ask
- —
- Last sale
- —
- Sold, 30 days
- 0
- Market Price
- —
Worked out from sales
Your copies
Checking your collections…
01
Price history
Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.
- Fair value · HP
- $0.07
- Change · 90d
- —
- Sales counted
- 0
- Most HP sold for
- —
The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.
02
Every condition
What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.
03
Sales
How each Normal heavily played copy sold, price and shipping, newest first. Times are US Central.
No recent heavily played sales.
04
Liquidity
How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.
No recent sales to measure.
- Sales a week
- 0
- Between sales
- —
- Last sold
- —
- Sold, 30 days
- 0
- Typical sale, 30 days
- —
- Listed now
- 0
05
Outlook
Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.
Outlook · 90d
Quiet market
Too few recent sales to read an outlook.
- 7d
- —
- 30d
- —
- 90d
- —
Change to today's $0.07
From sales only · 0 sold, 30d
Forecast Pro
See where this card goes next — and why.
- The expected move over the next 30 days, with its likely range
- This card's forecast drawn out of its price history
- The reasons behind the call, and the catalysts on the calendar
- How the last forecast for this card turned out
06
Details
- Game
- Magic: The Gathering
- Set
- Modern Horizons 2 (MH2)
- Number
- 4
- Rarity
- S
- Type
- Single
- Released
- Jun 19, 2021
- OracleText
- • 2+ players • 2+ packs • 10 min Objective: You've unearthed Urza's ancient blueprints for his Power Plant, Tower and Mine! Race your fellow artificers to assemble all three iconic locations. Get Ready: Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first. Let's Play: On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck. After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player. To Win: The first player to construct all three locations wins! The Locations: Mine: Requires five cards with different card types. (Creature, artifact, land, etc.) Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.) Tower: Requires five cards with different mana values. (Lands have mana value 0.)
07

