Forecast

Magic Minigame: Day Vs. Night

Innistrad: Midnight Hunt · 2 · S

Magic Minigame: Day Vs. Night, Normal

Fair value · Damaged · Normal

$0.02

DEstimate confidencelikely $0.01 – $0.06

  • Fair value
  • Market Price $0.06
Lowest ask
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Last sale
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Sold, 30 days
0
Market Price
$0.06

Worked out from sales

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01

Price history

Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.

Fair value · DMG
$0.02
Change · 90d
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Sales counted
0
Most DMG sold for
—
No sales in this range.

The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.

02

Every condition

What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.

03

Sales

How each Normal damaged copy sold, price and shipping, newest first. Times are US Central.

No recent damaged sales.

04

Liquidity

How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.

No recent sales to measure.

Sales a week
0
Between sales
—
Last sold
—
Sold, 30 days
0
Typical sale, 30 days
—
Listed now
0

05

Outlook

Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.

Outlook · 90d

Quiet market

Too few recent sales to read an outlook.

Storm watchSteadyHeating up
7d
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30d
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90d
—

Change to today's $0.02
From sales only · 0 sold, 30d

Forecast Pro

See where this card goes next — and why.

  • The expected move over the next 30 days, with its likely range
  • This card's forecast drawn out of its price history
  • The reasons behind the call, and the catalysts on the calendar
  • How the last forecast for this card turned out

06

Details

Game
Magic: The Gathering
Set
Innistrad: Midnight Hunt (MID)
Number
2
Rarity
S
Type
Single
Released
Sep 24, 2021
OracleText
• 2 Players • 2 Packs • 5 minutes Objective: Become a defender of the day or a monster of the night in this rock-paper-scissors-style game. Get Ready: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. Let's Play: Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows: • Red beats green • Green beats blue • Blue beats red • White is always a winning card for the Day player, but it's always a losing card for the Night player • Black is always a winning card for the Night player, but it's always a losing card for the Day player. • Paired red, blue or green cards result in a tie • A winning white card vs. a winning black card results in a tie • A losing white card vs. a losing black card results in a tie • A multicolored card is a single color of its owner's choice, declared after it's revealed When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously. After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand. Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras. To Win: The player with the most winnning cards after three rounds wins!