Satchel Charge
Radiance · 096/167 · Common
01
Price history
Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.
- Fair value · LP
- $0.36
- Change · 30d
- 0%
- Sales counted
- 2~1/wk
- Most LP sold for
- $0.44 – $0.56
The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.
02
Every condition
What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.
03
Sales
How each Normal lightly played copy sold, price and shipping, newest first. Times are US Central.
Oct 23
11:01 AM
Online · Buy it now×5$0.40
incl. $1.49 ship
Oct 23
8:13 AM
Online · Buy it now×3$0.60
incl. $1.49 ship
04
Liquidity
How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.
Slowliquidity
Sells about every 5 weeks · last sold 12 days ago
- Sales a week
- 0.20
- Between sales
- 5w
- about every 5 weeks
- Last sold
- 12 days ago
- Sold, 30 days
- 2
- Typical sale, 30 days
- $0.50
- trimmed average of counted sales
- Listed now
- 2
- about 10 weeks of sales
05
Outlook
Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.
Outlook · 7d
Cooling off
Fair value is drifting down across recent sales.
- 7d
- −10%
- 30d
- —
- 90d
- —
Change to today's $0.36
From sales only · 2 sold, 30d
Forecast Pro
See where this card goes next — and why.
- The expected move over the next 30 days, with its likely range
- This card's forecast drawn out of its price history
- The reasons behind the call, and the catalysts on the calendar
- How the last forecast for this card turned out
06
Play
Where the card is legal, and how much competitive play it sees.
Competitive play
Share of top-placing tournament decks that play this card (every printing counts), last 90 days. Bigger events, better finishes and newer decks count more. Decklists from Limitless and TopDeck.gg. See the meta
| Format | Tier | Decks | Copies | Top 8s | Trend |
|---|---|---|---|---|---|
| Standard | FSeen, but rarely (under 0.5%) | 0.2%(6) | 2.0 | 0 | +0.3% |
07
Details
- Game
- Riftbound
- Set
- Radiance (RAD)
- Number
- 096/167
- Rarity
- Common
- Type
- Single
- Released
- Oct 23, 2026
- Domain
- Chaos
- Card Type
- Spell
- Power Cost
- 1
- Description
- [Action] (Play on your turn or in showdowns.) Move a friendly unit, then play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
- Energy Cost
- 3
- Flavor Text
- It's more fun if nobody knows how long the fuse is.
Pull odds
Open a pack- NormalCommon1 in 7 packs13.7%
- FoilFoil slot: Common1 in 48 packs2.08%
08

