
No fair value yet: this card's sales haven't been read.
Your copies
Checking your collections…
01
Price history
Every sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.
- Fair value
- —
- Change · 30d
- —
- Sales counted
- 0
- Most sold for
- —
The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.
02
Sales
How each near mint copy sold, price and shipping, newest first. Times are US Central.
No recent near mint sales.
03
Liquidity
How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.
No recent sales to measure.
- Sales a week
- 0
- Between sales
- —
- Last sold
- —
- Sold, 30 days
- 0
- Typical sale, 30 days
- —
- Listed now
- —
04
Outlook
Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.
Forecast Pro
See where this card goes next — and why.
- The expected move over the next 30 days, with its likely range
- This card's forecast drawn out of its price history
- The reasons behind the call, and the catalysts on the calendar
- How the last forecast for this card turned out
05
Details
- Game
- Pokémon Japan
- Set
- Miracle Crystal (TCGP-24099)
- Number
- 023/075
- Rarity
- Holo Rare
- Type
- Single
- Released
- Mar 10, 2006
- HP
- 150
- Stage
- Stage 2
- Attack 1
- [Water][Colorless][Colorless] Ultra Pump (60+) You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
- CardType
- Water
- Weakness
- Grass x2
- Description
- Poké-POWER: Energy Recycle Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition.
- Retreat Cost
- 3
