Forecast
Magic Minigame: Sharkey's Tithe, Normal

Fair value · Near Mint · Normal

$0.11

−54%90d

BGood confidencelikely $0.08 – $0.15

  • Fair value
  • Lowest ask $0.11
  • Last sale $0.25
  • Market Price $0.22
Lowest ask
$0.11
Last sale
$0.25a month ago
Sold, 30 days
0Slow
Market Price
$0.22

Worked out from sales

TCGplayer

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Checking your collections…

01

Price history

Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.

Fair value · NM
$0.11
Change · 90d
0%
Sales counted
2
Most NM sold for
$0.26 – $0.27

The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.

02

Every condition

What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.

03

Sales

How each Normal near mint copy sold, price and shipping, newest first. Times are US Central.

  • Sep 24

    2:57 PM

    Online · Buy it now

    $0.25

    free ship

  • Aug 12

    3:44 PM

    Online · Buy it now

    $0.28

    free ship

  • Jul 13

    9:54 PM

    Online · Buy it now

    $0.25

    free ship

04

Liquidity

How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.

Slowliquidity

Sells about every 5 weeks · last sold 38 days ago

Sales a week
0.20
Between sales
5w
about every 5 weeks
Last sold
38 days ago
Sold, 30 days
0
Typical sale, 30 days
—
Listed now
81
about 405 weeks of sales

05

Outlook

Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.

Outlook · 90d

Storm watch

Fair value is dropping hard over the last few weeks.

Storm watchSteadyHeating up
7d
−45%
30d
−48%
90d
−54%

Change to today's $0.11
From sales only · 0 sold, 30d

Forecast Pro

See where this card goes next — and why.

  • The expected move over the next 30 days, with its likely range
  • This card's forecast drawn out of its price history
  • The reasons behind the call, and the catalysts on the calendar
  • How the last forecast for this card turned out

06

Details

Game
Magic: The Gathering
Set
Universes Beyond: The Lord of the Rings: Tales of Middle-earth (LTR)
Number
4
Rarity
S
Type
Single
Released
Jun 23, 2023
OracleText
• 2 or more players • 1 pack per player • 10 minutes OBJECTIVE: Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters. GET READY Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck. LET'S PLAY: Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards. The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what. Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked. TO WIN: After five rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.