Forecast
Magic Minigame: Sharkey's Tithe, Normal

Fair value · Moderately Played · Normal

$0.09

CRough confidencelikely $0.06 – $0.14

  • Fair value
  • Lowest ask $11.80
Lowest ask
$11.80
Last sale
—
Sold, 30 days
0
Market Price
—

Worked out from sales

TCGplayer

Your copies

Checking your collections…

01

Price history

Every Normal sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover a day or week for what sold; the legend adds the other conditions. Past today is the forecast.

Fair value · MP
$0.09
Change · 90d
—
Sales counted
0
Most MP sold for
—
No sales in this range.

The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. The strip along the bottom counts sales.

02

Every condition

What a Normal copy is worth in each condition, from its own sales. Pick a row to switch the page to it.

03

Sales

How each Normal moderately played copy sold, price and shipping, newest first. Times are US Central.

No recent moderately played sales.

04

Liquidity

How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.

No recent sales to measure.

Sales a week
0
Between sales
—
Last sold
—
Sold, 30 days
0
Typical sale, 30 days
—
Listed now
3

05

Outlook

Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.

Outlook · 90d

Quiet market

Too few recent sales to read an outlook.

Storm watchSteadyHeating up
7d
—
30d
—
90d
—

Change to today's $0.09
From sales only · 0 sold, 30d

Forecast Pro

See where this card goes next — and why.

  • The expected move over the next 30 days, with its likely range
  • This card's forecast drawn out of its price history
  • The reasons behind the call, and the catalysts on the calendar
  • How the last forecast for this card turned out

06

Details

Game
Magic: The Gathering
Set
Universes Beyond: The Lord of the Rings: Tales of Middle-earth (LTR)
Number
4
Rarity
S
Type
Single
Released
Jun 23, 2023
OracleText
• 2 or more players • 1 pack per player • 10 minutes OBJECTIVE: Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters. GET READY Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck. LET'S PLAY: Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards. The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what. Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked. TO WIN: After five rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.