Simulacrum

Simulacrum
No fair value yet: this card's sales haven't been read.
Your copies
Checking your collections…
01
Price history
Every sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover for the sales; the legend adds the other conditions.
- Fair value
- —
- Change · 30d
- —
- Sales counted
- 0
- Most sold for
- —
No sales in this range.
Each bubble groups sales that sold close together in time and price, sized by how many; hover one for its sales. Solid counts toward fair value, hollow was left out. The line is fair value over time, from sales only, ending at today's. The strip underneath counts sales. Price axis is logarithmic.
02
Sales
How each moderately played copy sold, price and shipping, newest first. Times are US Central.
No recent moderately played sales.
03
Liquidity
How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.
No recent sales to measure.
- Sales a week
- 0
- Between sales
- —
- Last sold
- —
- Sold, 30 days
- 0
- Typical sale, 30 days
- —
- Listed now
- —
04
Outlook
Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.
Forecast Pro
See where this card goes next — and why.
- The expected move over the next 30 days, with its likely range
- This card's forecast drawn out of its price history
- The reasons behind the call, and the catalysts on the calendar
- How the last forecast for this card turned out
05
Play
Where the card is legal, and how much competitive play it sees.
Formats
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- PauperNot legal
- CommanderLegal
For every printing of this card, from Scryfall.
06
Details
- Game
- Magic: The Gathering
- Set
- Revised Edition (Foreign White Border) (TCGP-1690)
- Rarity
- U
- Type
- Single
- Released
- Apr 4, 1994
- SubType
- Instant
- OracleText
- All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. Even if there’s more than enough damage to kill the creature, you don’t suffer any of it. Further damage this turn is treated normally.
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