
No fair value yet: this card's sales haven't been read.
Your copies
Checking your collections…
01
Price history
Every sale we've read, grouped by when and for how much they sold, with the fair value line through them. Hover for the sales; the legend adds the other conditions.
- Fair value
- —
- Change · 30d
- —
- Sales counted
- 0
- Most sold for
- —
No sales in this range.
Each bubble groups sales that sold close together in time and price, sized by how many; hover one for its sales. Solid counts toward fair value, hollow was left out. The line is fair value over time, from sales only, ending at today's. The strip underneath counts sales. Price axis is logarithmic.
02
Sales
How each near mint copy sold, price and shipping, newest first. Times are US Central.
No recent near mint sales.
03
Liquidity
How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.
No recent sales to measure.
- Sales a week
- 0
- Between sales
- —
- Last sold
- —
- Sold, 30 days
- 0
- Typical sale, 30 days
- —
- Listed now
- —
04
Outlook
Where fair value has been heading, read in Forecast's outlook words. Forecast Pro adds where it goes next, and why.
Forecast Pro
See where this card goes next — and why.
- The expected move over the next 30 days, with its likely range
- This card's forecast drawn out of its price history
- The reasons behind the call, and the catalysts on the calendar
- How the last forecast for this card turned out
05
Details
- Game
- Pokémon Japan
- Set
- DP-P Promotional cards (TCGP-24137)
- Number
- 071/DP-P
- Rarity
- None
- Type
- Single
- Released
- Dec 1, 2006
- HP
- 120
- Stage
- LV.X
- Attack 1
- [Fire][Fire] Flare Up (150) Search your discard pile for 8 Fire Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Fire Energy cards in your discard pile.)
- CardType
- Fire
- Weakness
- Water +30
- Description
- Poké-POWER: Burning Head Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition.
06

